------------------------------------------------------------------------------------------ Compute!'s Gazette: January 1990 - December 1990 ------------------------------------------------------------------------------------------ COMPUTE!'s Gazette ISSN 0737-3716 COMPUTE!'s Gazette was a spin-off of COMPUTE! magazine. While COMPUTE! covered computers in addition to Commodores, COMPUTE!'s Gazette was Commodore-specific. COMPUTE!'s Gazette was published from July 1983 to February 1995. It started publishing companion disks in April 1984. Between October 1990 and December 1993 it was combined with COMPUTE! in a separate section of the magazine. It then switched to a disk-only magazine format in January 1994 and ceased publishing with the February 1995 issue. COMPUTE!'s Gazette can be searched through CARL Uncover at . Compiled by: Jeremy Sieracki ------------------------------------------------------------------------------------------ * = General,V = VIC-20,64 = Commodore 64,+4 = Plus/4,16 = Commodore 16,128 = Commodore 128 ------------------------------------------------------------------------------------------ Compute!'s Gazette: January 1990 - December 1990 ------------------------------------------------------------------------------------------ JANUARY 1990 Issue 79 Vol. 8, No. 1 FEATURES '80s Ups & Downs Mickey McLean 16 * Future Computing: Part 1--Neural Networks Kevin E. Martin 23 * REVIEWS Apache Strike David and Robin Minnick 71 64 Action Replay 5.0 Art Hunkins 71 64 The Final Cartridge III Art Hunkins 72 64 Total Exlipse Len Poggiali 73 64 Omega Tom Netsel 74 64 GAMES Flags Peter M. L. Lottrup 45 64 Royal Rescue Ligia Latino 50 64 PROGRAMMING The Programmer's Page: Two Odd Ideas Randy Thompson 11 128/64 BASIC for Beginners: Lesser-Known Commands Larry Cotton 14 64 1581 FastLoader David W. Martin 29 128/64 Bitmap Effects Keith M. Groce 34 64 Screen Pointer Mark Turner 38 64 Error Trapper David Kokorowski 58 64 Power BASIC: Sprite Text Scroller Shao-Tien Pan 66 64 Machine Language Programming: A File Scanner Jim Butterfield 79 128/64 DEPARTMENTS The Editor's Notes Lance Elko 7 * Feedback Editors and Readers 8 * Letters to the Editor 9 * Horizons: What Are They Up To? Rhett Anderson 10 * D'Iversions: Computer of the 21st Century Fred D'Ignazio 20 * The GEOS Column: Screen Grabber Richard A. Rardin 62 128/64 Bug-Swatter: Modifications and Corrections 64 * Commodore Clips: News, Notes, and New Products Mickey McLean 88 * TYPING AIDS The Automatic Proofreader 80 128/64 MLX: Machine Language Entry Program for Commodore 64 81 64 How to Type In COMPUTE!'s Gazette Programs 84 * Advertisers Index 78 * ------------------------------------------------------------------------------------------ FEBRUARY 1990 Issue 80 Vol. 8, No. 2 FEATURES Club Caribe An Unabashed Tour of an Online Resort Tom Netsel 23 * The 64--Hot or Cold? Tom Netsel 30 * Future Computing: Part 2--Neural Networks Kevin E. Martin 34 * REVIEWS Fire King Romney Laanstra 63 64 Omni-Play Basketball Robert Bixby 63 64 Might and Magic II Jeff Seiken 64 64 SimCity Steve Hedrick 64 64 BattleTech Len Poggiali 65 64 Kings of the Beach Heidi E. H. Aycock 66 64 GAMES Qewb Robert Bixby 40 64 Pinhead James Merlo 46 64 PROGRAMMING Power BASIC: Font Magic Shao-Tien Pan 10 64 The Programmer's Page: Bugs Randy Thompson 20 128/64 BASIC for Beginners: More Lesser-Known Commands Larry Cotton 21 64 Disk Editor Stacy J. Prowell 49 64 Sound Sampler 64 Guy Johnson 54 64 Messenger Stephane Edwardson 58 64 Machine Language Programming: A Word Counter Jim Butterfield 70 128/64 DEPARTMENTS The Editor's Notes Lance Elko 5 * Feedback Editors and Readers 7 * Letters to the Editor 9 * The GEOS Column: DirQuick John P. Young 14 128/64 D'Iversions: Design-a-Robot Contest Fred D'Ignazio 19 * Commodore Clips: News, Notes, and New Products Mickey McLean 79 * TYPING AIDS The Automatic Proofreader 71 128/64 How to Type In COMPUTE!'s Gazette Programs 72 * MLX: Machine Language Entry Program for Commodore 64 74 64 Advertisers Index 71 * ------------------------------------------------------------------------------------------ MARCH 1990 Issue 81 Vol. 8, No. 3 FEATURES Safegaurd Your System! How to Guard Against Bad Power Charles Kuhlmann 22 * Future Computing: Part 3--Neural Networks Kevin E. Martin 42 * REVIEWS Storm Across Europe Jeff Seiken 60 64 Gauntlet II Steve Hedrick 60 64 Shoot 'Em Up Construction Kit David and Robin Minnick 62 64 World Geography David and Robin Minnick 63 64 Aussie Games Alison Fleming 63 64 GAMES International Bounty Hunter Neil Harvey 26 128 Planet Raider Alain Tremblay 36 64 PROGRAMMING Power BASIC: BASIC Labels Ancel Bhagwandeen 11 64 The Programmer's Page: Hints and Tips Randy Thompson 12 128/64 BASIC for Beginners: AND, OR, and NOT Larry Cotton 16 64 1581 Partitioner Jeremiah Farmer 47 128 Screen Designer 128 James L. Lindly 52 128 Alias Will Steinsiek 56 128/64 Raster Master Peter M. L. Lottrup 64 64 Machine Language Programming: USR and Floating Point Jim Butterfield 68 64 DEPARTMENTS The Editor's Notes Lance Elko 6 * Letters to the Editor 7 * Horizons: Computer Science Rhett Anderson 8 * D'Iversions: Classrooms of Tomorrow Fred D'Ignazio 10 * User Group Update Liz Casey 14 * Feedback Editors and Readers 15 * The GEOS Column: Calendar Richard A. Rardin 18 128/64 Bug-Swatter: Modifications and Corrections 69 * Commodore Clips: News, Notes, and New Products Mickey McLean 79 * TYPING AIDS The Automatic Proofreader 71 128/64 MLX: Machine Language Entry Program for Commodore 64 and 128 72 128/64 How to Type In COMPUTE!'s Gazette Programs 76 * Advertisers Index 69 * ------------------------------------------------------------------------------------------ APRIL 1990 Issue 82 Vol. 8, No. 4 FEATURES All Around the House Keith Ferrell 22 * From the Other Side: Sysops Speak Out Tom Netsel 28 * REVIEWS Space Rogue Jeff Seiken 78 64 Scrabble David and Robin Minnick 78 64 Sgt. Slaughter's Mat Wars Ervin Bobo 79 64 Mean Streets Robert Bixby 80 64 GAMES Apple Willie Hubert Cross 31 64 Think Tank Fred Karg 35 64 PROGRAMMING BASIC for Beginners: Joysticks Larry Cotton 12 128/64 The Programmer's Page: Disk Drives Randy Thompson 17 128/64 Machine Language Programming: A File Lister Jim Butterfield 18 128/64 SynthPlayer Mariusz Jakubowski 40 64 Bassem: A Machine Language Assembler, Part 1 Fernando Buelna Sanchez 48 64 Execution Analyzer John R. Hampton 54 64 MagnaPrint Peter M. L. Lottrup 58 64 Speed Columns 2.0 Robert Bixby 62 64 DEPARTMENTS Commodore Clips: News, Notes, and New Products Mickey McLean 2 * The Editor's Notes Lance Elko 6 * Letters to the Editor 7 * Feedback Editors and Readers 8 * D'Iversions: A Telepresence in Cyberspace Fred D'Ignazio 10 * Horizons: Here's the News Rhett Anderson 11 * The GEOS Column: geoWrite Converter Robert Bixby 14 64 Bug-Swatter: Modifications and Corrections 61 * TYPING AIDS The Automatic Proofreader 68 128/64 MLX: Machine Language Entry Program for Commodore 64 72 64 How to Type In COMPUTE!'s Gazette Programs 76 * Advertisers Index 68 * ------------------------------------------------------------------------------------------ MAY 1990 Issue 83 Vol. 8, No. 5 FEATURES State-of-the-Art Sports Tom Netsel 22 * A Guide to Commodore User Groups, Part 1 Liz Casey 27 * REVIEWS Knights of Legend Russ Ceccola 69 64 Blue Angels Ervin Bobo 69 64 Beyond Dark Castle Bob Guerra 70 64 Windwalker Steve Hedrick 71 64 Monopoly David and Robin Minnick 71 64 GAMES Race Ace Mike Sedore 45 64 Isolation John Dearden 48 64 Sheerluck Fred Karg 57 64 PROGRAMMING BASIC for Beginners: The Timers Larry Cotton 16 64 The Programmer's Page: Customizing Your Keyboard Randy Thompson 18 64 Machine Language Programming: Interrupt Programming Jim Butterfield 20 * VDC Monitor Plus Douglas Doole 32 128 Bassem: A Machine Language Assembler, Part 2 Fernando Buelna Sanchez 36 64 Custom Cursor Gordon Chamberlin 41 64 MiniMap Keith M. Groce 43 64 MegaSqueeze Indi Phillips 52 64 DEPARTMENTS Commodore Clips: News, Notes, and New Products Mickey McLean 2 * The Editor's Notes Lance Elko 6 * Letters to the Editor 7 * Horizons: Off the Shelf Rhett Anderson 8 * D'Iversions: Gateways into Virtual Reality Fred D'Ignazio 10 * Feedback Editors and Readers 12 * The GEOS Column: Closeup on GEORAM Robert Bixby 14 128/64 Bug-Swatter: Modifications and Corrections 59 * TYPING AIDS MLX: Machine Language Entry Program for Commodore 64 65 64 How to Type In COMPUTE!'s Gazette Programs 68 * The Automatic Proofreader 72 128/64 Advertisers Index 60 * ------------------------------------------------------------------------------------------ JUNE 1990 Issue 84 Vol. 8, No. 6 FEATURES Into the Crystal Ball: Software Leaders' Outlook on the 64 Mickey McLean 18 * Commodore Computer Shows: How to Get the Most Out of Them Robin Minnick 22 * A Guide to Commodore User Groups, Part 2 Liz Casey 24 * REVIEWS Search for the Titanic Steve Hedrick 62 64 FaceOff! David and Robin Minnick 62 64 Batman: The Movie Ervin Bobo 63 64 Spanada 128 Ervin Bobo 64 128 GAMES Mudfrog Math Cullen O'Day 29 64 Spheroids Kevin Dixon 34 64 PROGRAMMING BASIC for Beginners: More on Timers Larry Cotton 13 64 The Programmer's Page: Printer Spooling Randy Thompson 15 64 Machine Language Programming: Split Screen Jim Butterfield 16 64 Starburst Graphics Bob Masters 40 64 1581 Path Randy Dethman 43 64 Playfields Richard Penn 46 64 Electronic Billboard Edward Swierk 50 64 DEPARTMENTS Commodore Clips: News, Notes, and New Products Mickey McLean 2 * The Editor's Notes Lance Elko 4 * Letters to the Editor 6 * D'Iversions: Highways of the Future Fred D'Ignazio 9 * Feedback Editors and Readers 11 * Bug-Swatter: Modifications and Corrections 53 * Horizons: Design-a-64 Contest Winners Rhett Anderson IBC * TYPING AIDS How to Type In COMPUTE!'s Gazette Programs 55 * The Automatic Proofreader 56 128/64 MLX: Machine Language Entry Program for Commodore 64 57 64 Advertisers Index 56 * ------------------------------------------------------------------------------------------ JULY 1990 AUGUST 1990 SEPTEMBER 1990 ------------------------------------------------------------------------------------------ OCTOBER 1990 "COMPUTE" Volume 12 - No. 7 - Issue 122 FEATURES Mail-Order Maze Mickey McLean G-4 A Teacher's Game Machine Dorothy Hemme G-8 DEPARTMENTS 64/128 View Tom Netsel G-1 News & Notes Editors G-2 Feedback Editors and Readers G-12 COLUMNS Machine Language Jim Butterfield G-16 D'Iversions Fred D'Ignazio G-18 Beginner Basic Larry Cotton G-20 Programmer's Page Randy Thompson G-22 Auto Proofreader G-24 How To Type In G-40 Typing Aids G-28, 36 TYPE-IN PROGRAMS Section PI Mariusz Jakubowski G-25 Line-Up R. B. Cook G-29 Sound Master Hubert Cross G-31 Codebusters Michael Sedlezky G-36 ------------------------------------------------------------------------------------------ NOVEMBER 1990 "COMPUTE" Volume 12 - No. 8 - Issue 123 FEATURES Playing with the Big Boys: A Hard Drive for the 64/128 Morton Kevelson G-6 DEPARTMENTS 64/128 View Tom Netsel G-1 News & Notes Editors G-2 Feedback Editors and Readers G-12 COLUMNS D'Iversions Fred D'Ignazio G-14 Programmer's Page Randy Thompson G-16 Beginner Basic Larry Cotton G-18 Machine Language Jim Butterfield G-20 Bug-Swatter G-22 Typing Aids G-32 Auto Proofreader G-39 How To Type In G-40 TYPE-IN PROGRAMS Times Table Tutor Gabriel Rivera G-25 Pharaoh's Revenge Fred Karg G-27 Ditto David Bray G-29 Right/Side Robert Cook G-30 Caveman Mike Sedore G-33 Tank Shootout Hubert Cross/Ligia Latino G-36 ------------------------------------------------------------------------------------------ DECEMBER 1990 "COMPUTE" Volume 12 - No. 9 - Issue 124 FEATURES Take a Scan at This Robert Bixby G-6 DEPARTMENTS 64/128 View Tom Netsel G-1 News & Notes Editors G-2 Feedback Editors and Readers G-21 COLUMNS Programmer's Page Randy Thompson G-12 Beginner Basic Larry Cotton G-14 D'Iversions Fred D'Ignazio G-16 Machine Language Jim Butterfield G-18 TYPE-IN PROGRAMS Crown Quest Danny English G-25 Stock Market 128 Gary Dygert G-30 Fuse Hubert Cross G-33 High Voltage Peter M. L. Lottrup G-36 Text Fitter Keith Groce G-38 ------------------------------------------------------------------------------------------ Compute!'s Gazette: January 1990 - December 1990 ------------------------------------------------------------------------------------------ * = General,V = VIC-20,64 = Commodore 64,+4 = Plus/4,16 = Commodore 16,128 = Commodore 128 ------------------------------------------------------------------------------------------